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Upon entering is workshop – an almost daily ritual for the boy – he happens across a suit that just so happens to fit him like a glove. As was stated earlier, the game begins with the protagonist deciding to go searching for his now missing uncle. Mind you, the story is short and giving away even a little is to give away a lot. In general, it's just an inviting, beautiful game that creates a gorgeous setting for the players while not destroying their rigs in the process. In trying to best describe the overall look of the game, while it certainly goes for a somewhat realistic look, it also includes a somewhat exaggerated color-pallet with a heavy use of warm colors throughout most of the game, though also ties it in with somewhat cartoony touches overall. Admittedly, I am a sucker for a nice looking game and setting, but the world of A Story About My Uncle is a rather welcoming one and it was a joy to just take a break, walk around and soak it all in. A fantastic art style meets a warm, entirely charming world that is just a pleasure to behold. Generally speaking, the game is gorgeous. Speaking of well crafted, I can't get over the world the developers managed to bring to life with this one. Sad as that is, it doesn't do all that much to pull players from the otherwise well crafted experience on offer, luckily. The more that I think about it, actually, it seems that the only two that don't quite meet the cut, barring the aforementioned Maddie, are those that players will find themselves listening to the most throughout the experience. The player character made narrator does a poor job at his second descriptor, as does the character of his daughter. While characters such as Maddie – a rather interesting character you meet about a third the way through the game – as well as said uncle to which the title is concerned, Frederick, are the odd standouts in the game bringing their characters to life in a major way, despite only having a rather limited window to do so, the others don't fare nearly as well. What I do feel the need to comment on, however, is the lackluster voice-acting found throughout the majority of the game. Unneeded, but interesting nonetheless, and I feel it adds something to the storytelling as a whole.
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Largely unneeded, mind you, but it certainly gives the story that extra little kick of character just for the sake of it all. He also presents his past statements in the third-person, rather than letting the earlier version of himself – the one whom the players themselves control – speak during their brief moments of what would be dialogue. The more mature version of the character in question acts as narrator through the entire experience, giving context not only to the events taking place, but also to separate, secondary elements of the universe used to help build a better sense that the locales you find yourself in are that of a real, living, breathing place. This way of presenting the story to the player doesn't just present itself and then let the game take care of itself. The story is told by a now older version of the protagonist to his daughter in the way of a bedtime story. The game places you in the young shoes of a nameless protagonist in the search of his recently gone missing uncle, Frederic. What's more, I may have just found my current favorite title of the year thus far. Sitting down, looking at my ever-growing Steam library, I am constantly reminded that, more and more, the experiences had with the titles from the twenty men (if that) teams are time and again trumping that which we are seeing from the three-hundred man teams and their million dollar marketing budgets.Īfter finishing A Story About My Uncle, I am happy to say that it can count itself on that list. This year has been a great one for smaller studios with big ideas and even bigger talent. Developer/Publisher: Gone North Games/Coffee Stain Studios.A Story About My Uncle Review - A Tale Not to be Missed
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